GENERATIONS
A Turn-Based Socio-Economic Journey
New here? Watch one life unfold, or jump into a game with the choices already set.
Preparing the game…
Your choices today shape the world of tomorrow.
Start a New Generation
A lineage is your ongoing save — one society's story across many games. Each game is a single generation (one lifetime, birth to death). When it ends, the lineage remembers who is president, the social investments, technology, and any heirs — and the next game begins from there, so choices echo down the generations.
Full digital game with board, cards, and AI opponents.
Players (2–4)
Your Opponents
Spaces moved this turn:
Society Archive
Browse saved lineages and the generations played within them.
GENERATION COMPLETE
Society Legacy
Historical Record
Player Life Stories
World Builder
Cards
A card collection is the full choice-card deck a society can use. Pick a collection first, then edit the cards inside it.
Choice cards still belong to the three original families: Education, Income, and Health. Achievement categories are a separate system.
Deck Builder Pool
Current Deck
Edit Card
A choice card defines one life event or opportunity: which family it belongs to, who qualifies for it, and what it changes.
Card family controls which deck it is drawn from. Achievement category controls how accomplishments are grouped later.
Leaders
Leader libraries define who can govern a society, what social investments they push, and which policies stay active while they rule.
Leader Pool
Current Leadership Deck
Edit Leader
Use the name, subtitle, and historical context to teach who this leader was and why they matter.
Social impact shifts the society baseline. Policies define who benefits, when, and how strongly.
Society Events
A society event deck controls big shared pressures like war, depression, and pandemic. Societies point at one event deck.
Edit Society Event
Events are face-up society pressures. They have trigger requirements, stay active for a while, and apply effects each turn while active.
Mix different event lengths and tech eras. Use tags like conflict or economic so later events can depend on earlier ones.
Achievements
Edit Achievement
Societies
A society is a reusable world blueprint. It bundles a board, decks, governance, and start year. A lineage is a saved run that plays inside one society and keeps building over generations.
Society Catalog
Browse complete societies here. Open one in the editor modal when you want to create, clone, or adjust the blueprint.
Digital Personas
Persona Tuning
Boards
Board Builder
Simulation Lab
Run Monte Carlo simulations using a selected society's inherited state.